About the games projects | Games @ The Game Assembly

About the games projects

The Game Assembly is a Higher Vocational Education in Sweden.

We started out in 2008 and our curriculum is written by the industry. We are financed by the Swedish Government and we work very close with the games industry. This is our humble game portal. We have loads of games made by students here and our goal is to show them all. Our students make 8 games throughout their education.

Read more about educations; game art, game programming and level design here.


No third party Game Engines

Yes that’s right! The students at The Game Assembly aren’t using any third party game engines. They develop their engines from scratch. However, they do use Havoc for physics and fMod/Wwise for sound. During their first year as students they also use HGE for rendering their 2D games.

They create their own tools and scripts. Often using Maya as their level editor.

The only exception is the graduation games made 2014 when the students choose to make them in Unreal.

8 Game projects

During the course of two years they create and build eight game projects from scratch. Genres ranging from Text Adventure to First person shooters, covering the whole spectrum. Project time range from eight weeks to ten weeks @ 50% speed.

During the first year all projects must be all 2D with pre-rendered graphics. During the second year they move on to build their own 3D engine with all what that implies.

These are the genres we work with and that you will find in this game portal:

1st year; text adventure, point and click games, shoot-em-up games, turnbased strategy

2nd year;  space shooter games, RTS, FPS and the last one is free for the students to choose

We make our games on educational software and that means we don’t sell our games. That means you can down load them and play them but not use them in them in a commercial way. If you have any questions don’t hesitate to ask us info[at] thegameassembly.com.

We post out student games more as a way to show people that want to apply to our education what our students create at our education. Plus game companies that are interested in taking an intern from our education can see what our students are capable at.

The events, characters and locations in these games are completely fictitious. Any similarity or connections between actual characters, groups, symbols and events is purely coincidental.

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